Hypercasual Game Marketing: Complete UA Playbook

Hypercasual games require a unique marketing approach: ultra-low CPIs, massive scale, and rapid creative iteration. Success depends on finding the right creative-audience fit and scaling aggressively before market saturation.

Hypercasual Economics

The CPI-LTV Equation

⚡ Speed Matters

Hypercasual games have 2-4 week lifecycles at peak scale. You must identify winners fast, scale immediately, and extract maximum value before copycats flood the market.

Creative Testing Framework

Creative Strategy

Creative Types That Work

Marketability Testing

Pre-Launch Testing

  1. Create 5-10 video ads from prototype
  2. Run $500-1000 test campaigns
  3. Measure CPI and CTR
  4. CPI under $0.30 = proceed to development
"Test marketability before you build. A $500 test can save $50,000 in development on a game that won't acquire users profitably."

Scaling Strategies

Channel Mix

Geo Strategy

Retention Optimization

Retention Mechanics

Scale Your Hypercasual Game

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Common Mistakes to Avoid

Hypercasual success is a numbers game. Test fast, scale winners aggressively, and always have your next game in the pipeline. The market moves fast, and so must you.