Playable Ads: Interactive Creative That Converts

Let users experience your game before they install. The results speak for themselves.

By Mike Sullivan December 2024 16 min read

Our first playable ad flopped. We'd crammed the full game tutorial into a 30-second experience, and users were confused before they even started. Then we rebuilt it around one single mechanic—the satisfying "pop" of our match-3 game. Conversion rate doubled. Playables aren't about showing your game; they're about selling a feeling.

32%
Higher CVR
15-30s
Optimal Length
2MB
File Size Target

Why Playables Work

Playable ads outperform video because:

Playable Design Principles

1. One Core Mechanic

Pick your game's most satisfying moment and build around it. Match-3? Focus on the cascade. Puzzle? The "aha" moment. Shooter? The headshot. Everything else is noise.

2. Instant Gratification

Users should succeed within 3 seconds. No tutorials, no setup, no "tap to start." Drop them into action immediately.

3. Clear Visual Feedback

Explosions, sparkles, screen shakes—make every action feel amazing. Users decide in moments whether something is fun.

4. Strategic Failure

End on slight frustration. "Almost won, want to try again" drives installs better than "I won, I'm done."

The Hand Pointer Trick

Animated hand showing where to tap dramatically improves completion rates. Users need immediate clarity about what to do. Don't make them figure it out.

Technical Requirements

File Size

Load Time

Compatibility

Network Requirements Vary

Each ad network has different specs. Facebook allows up to 5MB. Google has strict MRAID compliance. Unity requires specific formats. Build a base playable, then adapt per network.

Common Playable Mistakes

Playable vs Actual Game

Your playable should represent your game, but doesn't have to replicate it:

Measuring Playable Success

Track Playable Performance

ClicksFlyer helps you understand how playable ads perform compared to video and static creative, tracking from impression through long-term retention.